#include "../sbtMain/include/SbtPrerequisites.h"
#include "../sbtMain/include/SbtLog.h"
#include "../sbtMain/include/SbtOpenGLRenderer.h"
#include "../sbtMain/include/SbtOpenGLRenderWindow.h"

int main()
{
    using namespace Sbt;

    Renderer* renderer = new OpenGLRenderer(L"OpenGL Renderer");
    RenderWindow* window = renderer->createRenderWindow(L"Title", 800, 600, false);

    if (window)
    {
        printf("asdfag");
    }

    delete window;
    delete renderer;

    return 0;
}